Feedback is posted here so any one has a chance to write back and disagree with my opinions.
Remember my opinion is just one of many if i have sounded hard or disrespectful then sorry i really am trying to
give the best possible feedback.
I will also apologize in advance for bad spelling and grammatical errors etc.
Hey Danny if you don't mind ill give you feedback on the track in 2 ways
1: as a race ill admit a bad one but a racer non the less.
2: as a builder
1: The reason why i see this in 2 different way is as a driver i really don't pay the same amount of attention to details.
2: As a builder i am most likely nitpicking a little because i listen and look for details and perhaps because i build my self and i am nitpicking when i drive my own maps.
1:
As a driver/racer
I see this as an odd but quite fun build with some fun ideas.
The track isnt perfect and that is just a part of its charm.
The use of concrete make it simple and easy to look at.
The odd calculation gives it variation and makes it a little bit addictive and entertaining.
The path is really easy to find and there is nothing to create doubt about the route.
There is signs to lead the way in clear sight.
Not a big fan of the long drive towards the end but that is just a matter of taste - plenty others will love it.
2:
As a builder i see and attempt to make something smooth an precisely calculated,
So my first issue is regarding smoothness of it all - first place was the start jump = the first version awful bump landing = You Fixed that
Next is some of your corners some doesn't feel natural to drive in the turn angle you have decided on,
Now the reason why that is an issue is only because any builder will see your attempting to make a smooth track attempting being the key word.
The track could feel planned out to the last detail meaning the turn angles is a challenging place the author intended to be a "Challenging place".
If your driving any maps by Just a mapper it will feel accidental calculated however that is his style - or fellbein on tmx united
or wraith on mx they got that odd miscalculated style (not in all maps but a large number) but that is a part of how they build and intend the maps to be "that is their style" and your will never have any doubt that is how they are meant to be.i
In your map it doesn't feel like you actually are sure how the map is meant to be.
A few things that could give that feel is:
How you repeat the scenery = the repetitive use of concrete,
A smooth track with a crash end by that i mean you almost drive those 40 second without hearing anything but the soft engine and the wind then at the end you slam the finish top with the car - most experienced builders try to make the track consistent so that the end feels like the rest of the track.
The yellow warning signs is just irritating to look at and here is why: "everybody knows they have to be careful making a turn or a jump.
You use the warning sing so much the after some time there is just no point in paying attention to them.
In some places you have made the walls so high that variation is gone = no skies, mountains etc.
Small stuff like that.
Best regards
Keep on building